![]() ![]() Would REALLY like to see that file extract as I am working on adding an opening and closing garage door. ![]() I have found another issue though: if I try and extract the file called "WoodenDoorController" (AnimationController. So far I have not noticed a problem with the UVs with this new update. Then only the last or the two last UV coordinates will be wrong but the rest should be correct. If there is such a file that looks almost but not completely correct, you can add it with a text editor, search for a line starting with "f" and add "vt 0 0" once (or twice if it isn't better) before it and do that for all submeshes in that file. It doesn't work perfectly for all meshes right now because I was a bit confused about where the UV data begin.
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